Greeble

Fine relief detailing added to a surface to make it appear more complex
A cube and its greebled version
Greeble effects on a Lego spaceship model

A greeble (/ˈɡrbl/ GREE-blee[citation needed]), or "nurnies", is a part harvested from plastic modeling kits to be applied to an original model as a detail element. The practice of using parts in this manner is called "kitbashing".[1]

Etymology

The term "greeblies" was first used by effects artists at Industrial Light & Magic in the 1970s to refer to small details added to models. According to model designer and fabricator Adam Savage, George Lucas, Industrial Light & Magic's founder, coined the term "greeblies".[2] Ron Thornton is widely believed to have coined the term "nurnies" referring to CGI technical detail that his company Foundation Imaging produced for the Babylon 5 series,[1] while the model-making team of 2001: A Space Odyssey referred to them as "wiggets".[3]

See also

Wikimedia Commons has media related to Greeble (modelmaking).
  • Bump mapping
  • Diapering
  • Fractal art
  • Horror vacui
  • Kitbashing

References

  1. ^ a b Fronczek, Steve (January 20, 2008). "Interview: Charles Adams". Future-past.com. Archived from the original on September 9, 2009. Retrieved September 8, 2022.
  2. ^ Fameli, Joey (6 September 2018). "Adam Savage's One Day Builds: Kit-Bashing and Scratch-Building!" (video). YouTube. Adam Savage's Tested. Retrieved 9 December 2022.
  3. ^ "What Are Nurnies". LEde Designs. One FX group in the UK who built the space ship for '2001: A Space Odyssey' called them wiggets.

External links

  • Staffan Norling's comments about greebling
  • Starship Modeler: a resource for science fiction modeling
  • buzzGreeble for modo
  • Greeble plugin for 3D Studio Max
  • Greeble plugin for Realsoft 3D
  • Greeble plugin for trueSpace
  • Greeble plugin for LightWave
  • Greeble script for Blender
  • Greeble script for Autodesk Maya
  • Greeble script for Cinema 4D
  • Sample of Sci-Fi Greebles 3D Assets